Since I had a family get together this weekend I took the opportunity of a long drive to listen to Ricker’s forementioned Penny Arcade/PVP/Wizards of the Coast podcast. For fans any of the three contributing parties it certainly worth a listen. For those of us from the D&D crowd it is almost like listening in to one of your own sessions, calling up fond memories of games and campaigns past. At the same time fans of Penny Arcade and PVP will find the trademark humor of both comics present and accounted for.
The podcast manages to give you a sampling of some of the changes WotC has made in the game without going into intense details. While at the same time reinforcing that the way you play the game has changed not at all. Having worked some ways through Keep on the Shadowfell (the adventure used here, though modified from the recommended 5 players to 3, and seemingly shortened) I can attest that Wizards has managed to hone combat to a razor fine edge that makes even 1st level characters, formally fodder for wayward kobolds, a blast to play. That’s all I have to say on 4e for now, expect more post June 6th, when I’ve had a chance to really sink my teeth into everything. Needless to say if you’re interested in D&D, Penny Arcade, or PVP it is definitely worth a listen.
If you’re too lazy to subscribe (you’ll miss out on panels depicted some of the action) check out these instructions here:
For the not-quite-lazy sign-ups for Gleemax (the WotC forum community and by extension the D&D website) are here. Once signed up you can check out the excerpts archive to view the 4e contents WotC has revealed to date on their site.