What both of these sections introduce is the multitiered nature of Stormreach. “Newbie” Harbor requires you to complete one of four quests to get to the next area (regular old Harbor) and the next area requires you to complete another set of quests to make it to the next area. As of now there 6 wards in Stormreach, one with a closed off area (supposed to open as part of first live update, I believe) and a seventh ward completely blocked off. These differing areas are where you pick up quests, meet other players, and grab items.
That last statment brings me to one of my problems with the game in that the city itself often feels like a giant Tavern. There is little, if any trouble one can get into putzing around town (save for some rather long falls) and most of the gameplay content is in the quests. Which I suppose is how it should be, but it would be nice have some options for downtime in between quests or while searching for a group.
Stormreach can be pretty impressive visually, such as the above photo and in some of pics below:
So, as you can see visually the game is pretty impressive. Ok, that is all I’m going to post on right now, I’ll try to gather some screenshots of some questing and dungeon related material for my next post. Post in comments if you have a particular question or request and I’ll try to help out. Later…..