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<channel>
	<title>King of the Nerds!!!</title>
	<atom:link href="http://kingofthenerds.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://kingofthenerds.wordpress.com</link>
	<description>It's nerdtastic!!!!!!!!11!</description>
	<pubDate>Mon, 21 Jul 2008 20:40:24 +0000</pubDate>
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			<item>
		<title>LibraryThing</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/21/librarything/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/21/librarything/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 20:40:24 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Books]]></category>

		<category><![CDATA[LibraryThing]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=362</guid>
		<description><![CDATA[I don&#8217;t know if anyone out there who reads this uses LibraryThing but it&#8217;s a bit addictive.  It&#8217;s also a great way to find new reads.  If you&#8217;re on there you can find my profile here and my library here.
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I don&#8217;t know if anyone out there who reads this uses <a href="http://www.librarything.com">LibraryThing</a> but it&#8217;s a bit addictive.  It&#8217;s also a great way to find new reads.  If you&#8217;re on there you can find my profile <a href="http://www.librarything.com/profile/mferrante83">here</a> and my library <a href="http://www.librarything.com/catalog/mferrante83">here</a>.</p>
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			<media:title type="html">themadmanx</media:title>
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		<title>Blogs and Mountains</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/19/blogs-and-mountains/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/19/blogs-and-mountains/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 09:00:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Blogging]]></category>

		<category><![CDATA[Science Fiction]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[random]]></category>

		<category><![CDATA[Dr. Horrible]]></category>

		<category><![CDATA[Jonathan Coulton]]></category>

		<category><![CDATA[Joss Whedon]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=357</guid>
		<description><![CDATA[The Man Himself pointed it out before I got a chance but Dr Horrible&#8217;s Sing-a-long Blog reminded me of Skullcrusher Mountain  and The Future Soon quite a bit.  Regardless Whedon really nailed it with the musical adventure here.  Today is your last chance to catch the fun for free to enjoy it while you [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.jonathancoulton.com/2008/07/17/master-plans-and-invincibility/">The Man Himself</a> pointed it out before I got a chance but <strong>Dr Horrible&#8217;s Sing-a-long Blog</strong> reminded me of <strong><a href="http://www.jonathancoulton.com/songdetails/Skullcrusher%20Mountain">Skullcrusher Mountain</a> </strong> and <a href="http://www.jonathancoulton.com/songdetails/The%20Future%20Soon"><strong>The Future Soon</strong></a> quite a bit.  Regardless Whedon really nailed it with the musical adventure here.  Today is your last chance to catch the fun for free to enjoy it while you have the chance.</p>
<p><span style="float:left;margin-left:25%;"><a href="http://www.drhorrible.com"><img src="http://www.drhorrible.com/images/banners/big_square.gif" border="0" alt="" /></a></span></p>
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		<title>All I want to do is tantalise you</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/18/damaged-goods/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/18/damaged-goods/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 15:50:25 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Computers]]></category>

		<category><![CDATA[PC Components]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[Intel]]></category>

		<category><![CDATA[x58]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=346</guid>
		<description><![CDATA[I think there is something wrong with me&#8230;since such a simple picture can get me excited:

I love that heat sink, looks effective but sexy with plenty of room for aftermarket cooling.   Unlike my ASUS board whose pounds of copper limits my aftermarket cooling options like nobody&#8217;s business.
Intel&#8217;s X58 boards feature a new socket to [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I think there is something wrong with me&#8230;since such a simple picture can get me excited:</p>
<p><span style="float:left;margin-right:1em;clear:right;"><img src="http://www.techarp.com/article/Foxconn/X58_Renaissance_Overview/X58_Renaissance_big.jpg" alt="" width="400" /></span></p>
<p>I love that heat sink, looks effective but sexy with plenty of room for aftermarket cooling.   Unlike my ASUS board whose pounds of copper limits my aftermarket cooling options like nobody&#8217;s business.</p>
<p>Intel&#8217;s X58 boards feature a new socket to support their new &#8220;Bloomfield&#8221; processor which seems to be their new flagship &#8220;Extreme&#8221; processor.  <a href="http://www.digitimes.com/mobos/a20080717PD222.html">Rumor is</a> that the top-level Bloomfield will cost $999, as opposed to the current top-level Extreme processor which costs well over the $1000 mark.  I&#8217;m more excited about what that means for the pricing of the mid to low-end Bloomfields. Lower level chip, plus aftermarket cooling and some solid OC sounds good to me.</p>
<p>The new boards are DDR3 only, I&#8217;m still uncertain how great a performance gain the higher spec RAM yields but a quick glance at <a href="http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&amp;N=2010170147+1052129233&amp;Configurator=&amp;Subcategory=147&amp;description=&amp;Ntk=&amp;SpeTabStoreType=&amp;Order=BESTMATCH&amp;srchInDesc=">New Egg</a> reveals some more reasonable prices than when I put together my rig.  Still nothing like the bargain basement price of DDR2 memory.  Plus it looks like we&#8217;ll be seeing both Crossfire <em>and</em> SLI support on these babies.  <em>Suhweet!</em></p>
<p>No, I won&#8217;t be building a new computer this soon, but a man can dream.</p>
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			<media:title type="html">themadmanx</media:title>
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		<title>Foot in Mouth Syndrome or the Power of Acronyms</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/17/foot-in-mouth-syndrome-or-the-power-of-acronyms/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/17/foot-in-mouth-syndrome-or-the-power-of-acronyms/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 20:19:50 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[Bioware]]></category>

		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=344</guid>
		<description><![CDATA[Maybe I spoke too soon?
KOTOR + O = dorkgasm.
Bioware, EA, and Lucasarts teaming up to make a Knights of the Old Republic Online game?  Yes, please.
With a fair helping of trepidation though.  Bioware, though they excel at the single-player RPG are yet unproven at the MMO game and EA is, well, EA.  Time will tell, [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Maybe I spoke too soon?</p>
<p>KOTOR + O = dorkgasm.</p>
<p>Bioware, EA, and Lucasarts teaming up to make a Knights of the Old Republic Online game?  Yes, please.</p>
<p>With a fair helping of trepidation though.  Bioware, though they excel at the single-player RPG are yet unproven at the MMO game and EA is, well, EA.  Time will tell, but color me excited.</p>
<p>Via <a href="http://www.rockpapershotgun.com/2008/07/17/knights-of-the-online-republic-kotor-mmo-is-go/">Rock Paper Shotgun</a> via Conde Nast Portfolio&#8217;s (wtf!?) <a href="http://www.portfolio.com/views/blogs/the-tech-observer/2008/07/17/ea-to-play-in-knights-of-the-old-republic">Tech Observer blog</a>.</p>
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			<media:title type="html">themadmanx</media:title>
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		<title>Summer Gaming Malaise II: the E3 Debacle</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/17/summer-gaming-malaise-ii-the-e3-debacle/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/17/summer-gaming-malaise-ii-the-e3-debacle/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 15:50:23 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[random]]></category>

		<category><![CDATA[E3]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=342</guid>
		<description><![CDATA[Am I the only one that remembers waiting with anticipation for E3 and the plethora of news and announcements?  Reading with glee the &#8220;hidden gems&#8221; and the previously unknown information about upcoming releases was one of those summer traditions that I, for one, relished.  Sure E3 got a little over the top and, like a [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Am I the only one that remembers waiting with anticipation for E3 and the plethora of news and announcements?  Reading with glee the &#8220;hidden gems&#8221; and the previously unknown information about upcoming releases was one of those summer traditions that I, for one, relished.  Sure E3 got a little over the top and, like a rabid dog, had to be put to sleep.  Now we have a new <span style="text-decoration:line-through;">puppy</span> E3 and it really well&#8230;sucked.</p>
<p>Sure I appreciated the new Fallout 3 trailers/gameplay demo but the most I could muster in response to everything was a resounding &#8220;meh.&#8221;</p>
<p>Microsoft has the most interesting stuff, but nothing mind blowing.  The Netflix deal has me interested, but I&#8217;m still stuck on DSL, so Lord knows if it&#8217;ll even be viable.  Final Fantasy XIII is cool, but I&#8217;ve always been a hesitant FF fan; the last game I played through to the end was Final Fantasy III (or VI). Not to mention that there is zero information on a release date.</p>
<p>Nintendo was perhaps the most disapointing.  I don&#8217;t even know what I have to look forward too in the coming months from them; let alone in the holiday season.  New motion sensor?  Cool I guess.</p>
<p>The most exciting thing out of all 3 days was likely the Rock Band 2 set list, damn nice set of songs there.  But that&#8217;s it.  Really.</p>
<p>Ach.  Maybe it&#8217;s just me but nothing really got my heart pumping (well, save that posted Fallout 3 trailer, but I was <em>already</em> excited about Fallout 3) like it did in the old days.  Makes me feel old.</p>
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		<title>A Review in Two Parts:  Toll the Hounds by Steven Erikson (FIN)</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/17/a-review-in-two-parts-toll-the-hounds-by-steven-erikson-fin/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/17/a-review-in-two-parts-toll-the-hounds-by-steven-erikson-fin/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 00:41:42 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Books]]></category>

		<category><![CDATA[Fantasy]]></category>

		<category><![CDATA[reviews]]></category>

		<category><![CDATA[Steven Erikson]]></category>

		<category><![CDATA[Toll the Hounds]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=340</guid>
		<description><![CDATA[Wow.  Some major world shattering changes in the final pages of Toll the Hounds amidst a entertaining and tense action packed series of confrontations.  It&#8217;s difficult to discuss everything sans spoilers it but the slow build-up of the novel pays off in big ways.  Major changes in the Malazan world are going to really shake [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Wow.  Some major world shattering changes in the final pages of <strong>Toll the Hounds</strong> amidst a entertaining and tense action packed series of confrontations.  It&#8217;s difficult to discuss everything sans spoilers it but the slow build-up of the novel pays off in big ways.  Major changes in the Malazan world are going to really shake up events in the final chapters of the series and I shudder to think what kind of <em>final</em> confrontation Erikson will pull off.</p>
<p>That being said some of the viewpoints in the novel don&#8217;t feel quite as fleshed out as they could be and I&#8217;m not quite sure what they contributed to the overall plot of the novel.  There is an underlying theme of redemption throughout most of the book and most of the character&#8217;s whose head&#8217;s we dip into reflect that.  This is reinforced by the final confrontations in the book which, by and large, resolve each character&#8217;s own external and internal conflicts in regards to redemption; except in the case of a select few who seem to get left by the wayside.  If you&#8217;ve been reading the series so far this won&#8217;t stop you now but it was a little frustrating to see characters that I like make little progress in terms of character.  But that is the nature of such a large and diverse cast.</p>
<p>On a related note I think the <em>Dramatis Personae</em> needs some better organization and a return of a glossary/Deck of Dragons listing from earlier books would certainly be appreciated.</p>
<p>That being said this was one hell of a ride and I find myself continually and increasingly impressed with Erikson&#8217;s skill as a writer.  I can thing of few, if any, authors that can manage so many viewpoints at once with such a deft hand.  Erikson, unfortunatley, tends to be overlooked in US; which is a shame.  I don&#8217;t know where to point the blame for that.  Erikson deserves to, and in my mind does, stand shoulder to shoulder with the respected &#8220;greats&#8221; of the fantasy genre.</p>
<p>Damn shame I have to wait another year for <strong>Dust of Dreams</strong>.  At least I&#8217;ll have <strong>Return of the Crimson Guard </strong>(Esslemont&#8217;s Malazan novel) and <strong>The Lees at Laugher&#8217;s End</strong> (Erikson&#8217;s third Bochalain and Broach novella set in the Malazan world) to tide me over in the mean time.</p>
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		<title>Bethesda, you had me at hello.</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/15/bethesda-you-had-me-at-hello/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/15/bethesda-you-had-me-at-hello/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:07:01 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[Fallout 3]]></category>

		<category><![CDATA[Bethesda]]></category>

		<guid isPermaLink="false">http://kingofthenerds.wordpress.com/?p=339</guid>
		<description><![CDATA[Any lingering doubts that Bethesda would mishandle Fallout 3 are gone.  They get it.

Game. Now. Please!?
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Any lingering doubts that Bethesda would mishandle <strong>Fallout 3</strong> are gone.  They get it.</p>
<p><span style="text-align:center; display: block;"><a href="http://kingofthenerds.wordpress.com/2008/07/15/bethesda-you-had-me-at-hello/"><img src="http://img.youtube.com/vi/P8q7vhaa07M/2.jpg" alt="" /></a></span></p>
<p>Game. Now. Please!?</p>
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		<title>A Review in Two Parts: Toll the Hounds by Steven Erikson (1)</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/10/a-review-in-two-parts-toll-the-hounds-by-steven-erikson-1/</link>
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		<pubDate>Thu, 10 Jul 2008 15:38:55 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Books]]></category>

		<category><![CDATA[Fantasy]]></category>

		<category><![CDATA[reviews]]></category>

		<category><![CDATA[Steven Erikson]]></category>

		<category><![CDATA[Toll the Hounds]]></category>

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		<description><![CDATA[I am more or less three quarters through Toll the Hounds the eigth volume in Erikson&#8217;s massive Malazan Book of the Fallen series.  I find that I need to start organizing my thoughts a bit earlier on this book than in previous efforts.  Never the most concise with words Erikson reaches new heights of verbosity [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I am more or less three quarters through <strong>Toll the Hounds</strong> the eigth volume in Erikson&#8217;s massive <em>Malazan Book of the Fallen<strong> </strong></em>series.  I find that I need to start organizing my thoughts a bit earlier on this book than in previous efforts.  Never the most concise with words Erikson reaches new heights of verbosity and while the text never feels bloated the entire novel groans and creeks under the ponderous weight of each sentence (see what I did there!).  I find myself both in awe and staggered by the sheer scope of Erikson&#8217;s tale, especially the story contained in this latest volume, and yet find myself hesitant to ascribe accolades to the work therein.</p>
<p><span id="more-337"></span></p>
<p>In truth the difficulty lays in separating my own rabid desire as a fan to see what happens next with my own inclinations towards what makes good fiction.  Unlike so many fantasy books Erikson&#8217;s <strong>Toll the Hounds </strong>(and the other books in the series, but more so here) is not something that can be digested rapidly.  The story is spread out between a lot of different character, and by a lot, I mean A WHOLE FRICKIN&#8217; BOATLOAD.  Lets make a list shall we?  There is of course the story&#8217;s narrator Kruppe but the points of view range from the entire crew of the Phoenix Inn (Cutter, Rallick Nom, Coll, et al.), the Malazan&#8217;s of Kru&#8217;l&#8217;s Bar (Picker, Antsy, Blend and Mallet), Anomander Rake, Clip, Nimander (and most of his assorted companions), Kallor, Karsa Olong (yay!), Traveller, the witch Samar Dev, Gruntle (Yay!), Seerdomin, the Rope, and various prisoners of the sword Draginpur.   I&#8217;ll stop there.  That list isn&#8217;t complete, no there are more, so it isn&#8217;t any wonder at exactly how massive this book is.</p>
<p>The POVs are divided into two main groupings from chapter to chapter.  The first, and my favorite bunch are the folks from Darujistan who, for the most part, haven&#8217;t been seen since the first three books in the series.  The second includes the various Andii and human POVs from around Black Choral and is by far my least favorite set of POVs.  There is perhaps a third set of POVs used between those two mainly Gruntle and the Tygalle Trade Guild plus a variet of other, most Ascendent, characters.  Like the last book, <strong>Reaper&#8217;s Gale</strong>, <strong>Toll the Hounds</strong> is about a Convergence (a word Erikson uses to describe massive gatherings of various and sundry powers and people) and the slow pacing and massive list of characters have all the feel of something akin to a Category 5 hurricane about to make landfall.</p>
<p>The book is ponderous but never really boring.  I admit every time I hit an Endest Silann section I have to take a deep breath to fortify myself but despite Endest&#8217;s consistently depressive thoughts his chapters often shed light (heh) on the history of the Tiste Andii, Rake, Andarist and Silcas.  Indeed the present of the book is mired in the past.   Whether it be the ancient history of the Tiste Andi or the more recent history, like the events that took place in <strong>Gardens of the Moon, </strong>the past is integral the plot.  This is a bit of an ironic twist considering Duiker&#8217;s pressence and his constant assertions regarding the futility of history.</p>
<p>As such this is a hard book to recommend for someone that isn&#8217;t already heavily invested in this series, but then again who starts reading a series with the eigth book anyway.  Regardless I have a feeling that that payoff will be more than worth it so stay tuned for my final impressions of the last quarter of <strong>Toll the Hounds</strong>.</p>
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		<title>Review: S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/07/review-stalker-shadow-of-chernobyl/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/07/review-stalker-shadow-of-chernobyl/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 16:14:42 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Science Fiction]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[reviews]]></category>

		<category><![CDATA[S.T.A.L.K.E.R.]]></category>

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		<description><![CDATA[Developed by GSC Game World and published by THQ, STALKER is a dark first-person shooter with adventure and rpg elements set in the nuclear tinged, twisted landscape landscape of Chernobyl referred to in the game as the Zone.  Based on Arkadi and Boris Strugatsky&#8217;s novel Roadside Picnic it shares its name (minus the horrible acronym [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Developed by GSC Game World and published by THQ, STALKER is a dark first-person shooter with adventure and rpg elements set in the nuclear tinged, twisted landscape landscape of Chernobyl referred to in the game as the Zone.  Based on Arkadi and Boris Strugatsky&#8217;s novel <a href="http://www.amazon.com/Roadside-Picnic-Collectors-Arkadi-Strugatsky/dp/0575070536/ref=pd_bbs_1?ie=UTF8&amp;s=books&amp;qid=1215443980&amp;sr=8-1"><strong>Roadside Picnic</strong></a> it shares its name (minus the horrible acronym whose periods I am abandoning here in favor of using all caps) from the Andre Tarkovsky film, also based on the book, <a href="http://www.amazon.com/Stalker-Andrei-Tarkovsky-Aleksandr-Kajdanovsky/dp/B000I8OOG0/ref=pd_sim_b_1"><strong>Stalker</strong></a>.</p>
<p><strong>The Story. </strong>After an opening cut scene in which, presumably, your character is being carted to the Zone only to have the transport vehicle struck by a bolt of lightning, you wake up inside the Zone.  Known throughout the game as the &#8220;Marked One,&#8221; your ostensible goal is to find and eliminate the Stalker known as Strelok.  At the same time you are uncovering more about your mysterious past and the secrets behind the Zone.  The game can unfold in a fairly linear path, if you choose, but there are plenty of side treks and tasks to attempt along your journey through the Zone.</p>
<p><strong>The World. </strong>The Zone is a bleak landscape.  Crumbled factorys and ruined towns fill the terrain while wrecked cars stand abandoned on the roadside.  Strange phenomenon, called anomalies, dot the landscape in various forms twisting reality around them while mutants, brigands, and other Stalkers roam the landscape. Anomalies aren&#8217;t all bad however since they often produce items called Relics that can be attached to your person to enhance your abilities.  Unfortunately Relics are often irradiated and can be detrimental to your health.  As such there is a delicate balancing act between relics that raise your rad count and those that lower it.  Speaking of radiation, as if mutants, gun toting pyschos, and weird rips in reality weren&#8217;t enough you have to watch out for highly irradiated areas that sap your health away; often at frustrating moments.</p>
<p>The quality texture works and fantastic lighting of GSC&#8217;s X-ray engine real adds to the atmosphere of the Zone but the real clincher is the sound.  The constant ticcing of the Geiger counter, the constant thrum and boom of nearby anomalies, the howling of wind, or the distant barks, growls, grunts, and moans of mutants all ratchet up the tension and keep you spinning around looking for the source of the sounds.  The game has a subtle music soundtrack that serves as a counterpoint to the tension generating sound effects.  The only music in the game occurs in the populated &#8220;safe&#8221; areas of the game whether through an old radio in the Bar, or a lone Stalker sitting near a fire strumming a sad song on his guitar music is a signal for brief respite from the tensions of travelling the Zone.</p>
<p><strong>Gameplay.</strong> STALKER is, first and foremost, an FPS but the strong quest element and item-collection aspects of the game lend it an RPG feel.  Much was made of the game&#8217;s ballistics model which uses what I pressume are realistic physics for weapon accuracy and bullet drop.  There are no laser like accurate guns here, you miss and miss a lot, making firefights tense, drawn-out affairs.  Hit detection left me a bit wanting however as enemies typically reacted the same no matter where they&#8217;re shot (excepting the head which is usually fatal).</p>
<p>Weapons and armor degrade over time.  Armor loses its protection while guns become less accurate and jam more frequently, thankfully there are enough enemeies in the game that finding a weapon is never hard.  Armor is a different story.  There were many times that on particularly long missions where my armor was almost completely gone and there is no way to repair or buy no armor once your commited; the last level of the game is particularly brutal in this regard.  To make things more difficult your carrying capacity is limited to 50 pounds making item selection a particularly important aspect of the game.</p>
<p>There is a certain amount of repetiveness to the gameplay; though some of that was due to my inability to find a good weapon with a silencer.  Initial stealthy approaches often dissolve into straight out firefights and enemy AI, even on normal, is pretty brutal (I kicked the game down to easy about halfway through).  Major deviation in gameplay comes near the end of the game when it becomes suddenly apparent that running and not fighting becomes the better option.  Like <strong>Crysis</strong> the game features a weapon modding system and you&#8217;ll find scopes, silencers (which I didn&#8217;t find any of), and grenade launchers to attach to the plethora of weapons throughout the game.  Again, the ability to play with and customize your armament is one of my favorite aspects of the FPS and kudos to STALKER for jumping on that bandwagon.</p>
<p>Where the game falls short is in the narrative.  Part of my problem here is mine and part is in the game itself.  Discovering things about the Zone is a fun and exciting element of the game.  My first delve into an abandoned scientific laboratory brought back fond memories of <strong>Fallout</strong> and was a nice balance of creepy and cool.  Unfortunately while the game does a nice job of the fleshing out the world your in most of the character development occurs in the form of a diary kept in your PDA.  It&#8217;s like playing the game gives you a basic outline of the story while the details are hidden away.  A fact that is IMO, a bad design.  Then you have the whole Strelock angle which, by the time I got to the end of the game, was NEVER EXPLAINED.  Or so I thought.  Thanks to the internet a quick search online revealed that an OPTIONAL part of the final level explains who you are, who Strelock is, and what the Zone is all about.  WFT?  GSC builds all these cool, mysterious cut scenes into the game then doesn&#8217;t explain them unless you stumble into this last section of the game!?  Disappointing to say the least and a fact that made the endgame feel decidedly anticlimatic.</p>
<p><strong>Influences. </strong>As mentioned above <strong>Fallout</strong> seems to be a major influence for this game, or maybe it&#8217;s just the similarity of the environments, but there was a certain bleakness to the game that reminded me of that series.  The major influence, that took me a while to pinpoint at least until a certain major announcement was made by Blizzard, was <strong>Diablo</strong>.  The Zones of &#8220;wild&#8221; areas interspersed by safe areas, the quests, even the music reminded me of the Diablo series; IMO and as usual YMMV (sorry, felt I need a few more acronyms).</p>
<p><strong>In a nutshell.</strong> Tense, action gameplay in an atmospheric creepy world equates to a fun, but flawed game from a new(er) developer that should appeal to fans of FPSs and RPGs (more acronyms!).  The prequel STALKER: Clear Sky is due August 29th.</p>
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		<title>Review: Stealing Light by Gary Gibson</title>
		<link>http://kingofthenerds.wordpress.com/2008/07/01/review-stealing-light-by-gary-gibson/</link>
		<comments>http://kingofthenerds.wordpress.com/2008/07/01/review-stealing-light-by-gary-gibson/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 19:38:40 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Books]]></category>

		<category><![CDATA[Science Fiction]]></category>

		<category><![CDATA[reviews]]></category>

		<category><![CDATA[Gary Gibson]]></category>

		<category><![CDATA[Stealing Light]]></category>

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		<description><![CDATA[Stealing Light
Gary Gibson
Tor Books, 2008
Contrary to what I initially thought this is not an official US release.  In fact both versions currently on offer over at Amazon appear to imports of the hardcover and paperback US versions.  Which is a shame since I think this book would do well in the U.S.  In terms of [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="float:left;margin-right:1em;"><img class="alignnone" src="http://images-eu.amazon.com/images/P/0230700403.02.LZZZZZZZ.jpg" alt="Stealing Light by Gary Gibson" height="175" /></span><strong>Stealing Light</strong></p>
<p>Gary Gibson</p>
<p>Tor Books, 2008</p>
<p>Contrary to what I initially thought this is not an official US release.  In fact both versions currently on offer over at Amazon appear to imports of the hardcover and paperback US versions.  Which is a shame since I think this book would do well in the U.S.  In terms of scope and style Gibson is most comparable to Ian Banks and Alistair Reynolds (and likely other who I haven&#8217;t read) but those two in particular stuck out in my mind as I read.  However I think Gibson&#8217;s work, for the most part, stands on its own.</p>
<p>Dakota Merrick is a &#8220;machine-head&#8221; pilot; a human augmented by cybernetic implants that allow her to interfaces with computers.  Unfortunately, do to tragic events in the past, machine-heads are illegal and Dakota must hide who she is.  She is forced to eke out a living on the fringe of society and take whatever jobs come her way.  A job gone awry and forced to take on assumed identity Dakota is stuck working for people who hate her kind the most while trying to figure just what the alien Shoal, gatekeepers of faster than light travel, are up to.</p>
<p>The book is fast paced and easy to read with plenty of action and mystery to keep things moving.  Which in turn is both the books weakness and its strength.  It&#8217;s exciting yes but also sparse in the slower moments that allow for more robust character development.  What we do get of that plays as a mere footnote to the action which is sad since those character moments are particularly interesting.  In particular I thought Dakota&#8217;s relationship with her ship was interesting; and by relationship I mean that in every sense of the word.  Gibson&#8217;s heavy focus on action takes something away from the initial exploration of the alien derelict a scene that could have been cool and atmospheric again becomes a footnote to driving the action onwards (Just thinking of derelicts makes me want to watch <em>Event Horizon </em>again).</p>
<p>Gibson manages to craft a real sense of history and life to the human aspects of the story.  From the various human colonies to the other machine-heads we meet it is easy to see that Gibson has a particular vision for his universe.  The city in the giant Shoal ship was especially impressive scene that reminded me of the cantina scene from <em>Star Wars</em>, with its motley collection of characters and high-stakes chase.  Most impressive perhaps is the final section of the novel which, as action-packed as it was, still manages to play out in an almost stately pace with multiple points of view and world-defining revelations occuring right up until the end.</p>
<p><strong>Stealing Light</strong> is an exciting read that pays homage to the space opera genre; a fact that is both a boon and curse for the novel.  The elments that truly reveal Gibson&#8217;s potential often take a backseat for the more familiar scenes fans of space opera have read before.  Which is a shame, since Gibson&#8217;s instincts, from gripping opening page to the well choreographed finale, are spot on.  Recommended for sci-fi fans looking for a good, epic sci-fi yarn though not something completely ground-breaking or original.  Good luck finding a copy though.</p>
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