King of the Nerds!!!

It’s nerdtastic!!!!!!!!11!

4e Character Sheets

While I like the new layout of the 4e character sheet I have always been a big fan of custom sheets.  Which is why I was excited when I saw that  both Ema and the Mad Irishman have 4e character sheets up on their sites!

Ema’s approach has always been unique, using a dynamic character sheet generator that custom tunes abilities/spells on a class by class basis.  That has been carried over into 4e, with a seperate “power sheet” for each class.  Cool stuff.  Check it out here.

Unfortunately I think the Mad Irishman has topped that game with his work of art.  Taking full advantage of Adobe’s layers the MI beta sheet allows some choices in how you codify certain sections, in particular color coding of the power section.  MI’s sheet comes in several flavors including one w/o layers and one w/o layers and in greyscale.  The standard sheet is damned attractive and I highly recommend a look.  I wish he had an autocalculating form up as that would seal the deal, regardless check his work out here.

12 June 2008 Posted by Mike | D&D (4e), Dungeons and Dragons | , | No Comments

I cast magic missile on the darkness

So as all true nerds know, 4th Edition for D&D is on the horizon.  I’m not precisely sure what all of the new features and changes will be.  (I do know that grappling is on the list though.  Presumably the changes will make is so that grappling is no longer the equivalent of a cleveland steamer in both enjoyment and usefulness.  This might be achieved by limiting the amount of dice rolls needed to less than the current number, which gets dangerously close to that of Amedeo Avogadro.)  Regardless, those changes are probably best covered by other, more knowledgeable, people on this site.  I’m just here to talk about the advertising.

Wizards of the Coast apparently approached the guys from PvP and Penny Arcade and asked them to do something cool to advertise the game.   Being webcomics, the fact that comic strips/panels were part of the end product isn’t particularly suprising.  But the comics are really just supplementing a pretty interesting advertising campaign.  They just played the game.  Wizards literally just provided a DM and everyone played 4th edition while a camera was recording the action.  The podcasts are being put up on the Wizards site each week and apparently it covers a lot of the new changes in the gameplay.  I haven’t gotten a chance to check it out yet so I don’t know if the result is something enjoyable or tediously boring.  But any attempt to sell a product by actually showing the audience the product in question rather than through the gaming industry’s normal smoke and mirrors routine is worthwhile endeavor.

31 May 2008 Posted by ricker2005 | Comics, Dungeons and Dragons, Role Playing Games | , , , , | No Comments

PC-RPGs….gasping for air or on the rise?

There are some interesting rumblings in world of PC RPGs and some uncomfortable silences as well.

First off some older news in the place holder image over at Interplay.com.  Interplay, paired with Black Isle Studios and Bioware released perhaps the preatest Post-Gold Box Era computer RPGs ever.  Baldur’s Gate II sucked away months of life taking my fledgling character from the humblest of roots to the pinnacle of goddom (yes) are some of my fondest gaming memories (Quixis of the Open Palm, monk turned just deity).   Planescape: Torment, Icewind Dale, Baldurs Gate, Fallout.  Interplay released some serious gems and it was a bit of shame when they went under.

I should point out one of the images on the placeholder is from the Baldur’s Gate: Dark Alliance games.  While for consoles only the light hack and slash fun both games featured was damned entertaining and I can only hope a newly formed Interplay finishes the series (both games ended in cliffhangers).

Slightly more troubling is Atari’s current financial difficulties.  Atari, as far as I know, still holds the license for D&D games.  They’ve managed it fairly well, Neverwinter Nights and Neverwinter Nights 2 were fun game but neither managed to eclipse the aforementioned Interplay titles.  I know I might catch some flak for this, but I almost hope EA gets the D&D license instead.  I know, I know but with their recent aquisition of Bioware and Obsidian (studios both tied to those original Interplay titles) means they have the talent, and the financial clout, to produce some top notch titles.  However, with the new ruleset (for pen and paper D&D) scheduled for release this summer I’m guessing we won’t hear any news on new D&D titles (discounting those already in production/active development) until some time in the fall.

Next up was a bit from RockPaperShotgun I saw this morning.  They mentioned a job posting by Blizzard that sparked specution on the development of Diablo 3.  With the semi-flop that was Hellgate a true sequel with the Diablo brand would be nice to see.  Having had a chance to beta Hellgate a bit I’m willing to admit that the gameplay was fun and similar to, though never quite as frantic as, Diablo.  The post casually speculates (a I seriously mean speculates) about a “World of Diablo” and I admit I felt a bit tingly at the thought of that.  I doubt it would happen, Blizzard hardly needs two fantasy MMOs, but still that would be a damned tempting prospect for me….and I don’t really like MMOs.

This isn’t to say that other areas of the PC RPG market are dry.  Bioware is as active as ever promising Mass Effect for PC this May, and additional titles in the series to be released on PC as well.  Even better, in a recent interview over at Eurogamer Bioware’s Matt Atwood mentions that the long developed Bioware original Dragon Age will be out before the fiscal year ends (i.e. before April 2009).  In other areas Bethesda is busy at work on Fallout 3, having enjoyed Oblivion I’m fairly confident they’ll turn out a sweet product.  Other than those titles the market for single-player RPGs on the PC looks rather slim, but maybe I’m missing a few.  I’ll suffer through this dry spell well enough, it isn’t like I don’t have games to play, I’m still working my way through Neverwinter Nights 2, just started Bioshock, and have yet to finish Crysis (and that doesn’t include my consoles) so I’m good to go.  I’m curious to see how whether the single player PC RPG will make any sort of comeback in an MMO saturated market; I for one certainly miss the sense of adventure, exploration, and epic story that those Interplay Infinity-engine titles engendered and hope for something similar down the line.

18 March 2008 Posted by Mike | Computers, Dungeons and Dragons, Role Playing Games, Video Games | , , , | 1 Comment

Open Design

Open Design This is a cool little project by Wolfgang Baur. Baur is a veteran designer of D&D adventures and this project follows in that vein. The idea is that we, the public, contribute donations to help craft and adventure that contains the elements we want. General patronage costs $30, a bit expensive but might be worth it for the experience. If that’s too much for, and you’re sobbing over the loss of Dungeon and Dragon magazines than you may want to check out Kobold Quarterly. Kobold Quarterly is another of Wolfgang’s projects, an open design web ‘zine. For $12/year you get art, design articles, interviews from industry pros and creative community members, and to add incentive for the more creative minded people Wolfgang says: “If the circulation reaches 1,000 subscribers, I’ll open the pages to submissions from all subscribers.” Pretty cool stuff.

29 May 2007 Posted by Mike | Dungeons and Dragons, Role Playing Games, community projects, open design | | No Comments

D&D Online

(Above) Felwin of Cyre, standing high above House Deneith ward.

Well there are 4 scant weeks left until DDO goes live and the NDA was lifted some time ago. I figure I should at least post some info.The game opens with 2 different n00b areas. The first is designed to familiarize you with controls and features (i.e. tutorials) while the second familiarizes you with questing and socializing. I’ve run through these sections so many times I could do them with my eyes closed now and I’m not going to talk about them too long.
What both of these sections introduce is the multitiered nature of Stormreach. “Newbie” Harbor requires you to complete one of four quests to get to the next area (regular old Harbor) and the next area requires you to complete another set of quests to make it to the next area. As of now there 6 wards in Stormreach, one with a closed off area (supposed to open as part of first live update, I believe) and a seventh ward completely blocked off. These differing areas are where you pick up quests, meet other players, and grab items.
That last statment brings me to one of my problems with the game in that the city itself often feels like a giant Tavern. There is little, if any trouble one can get into putzing around town (save for some rather long falls) and most of the gameplay content is in the quests. Which I suppose is how it should be, but it would be nice have some options for downtime in between quests or while searching for a group.
Stormreach can be pretty impressive visually, such as the above photo and in some of pics below:

Same as first pic, except different perspective. Notice that the draw distance for buildings is pretty good, but not so much for PCs (I also promptly fell after taking this pic, doubling that negative number you see on the purple bar at the bottom of the pic). I should note that I am running the game on a CPU with P4 3.2 ghz processor, 1 gig of PC3200 SDRAM, and a 256 MB Radeon x800 in a PCI-E slot. My game runs pretty good most of the time at 1024×768 w/ 2x AA on, though some the interiors of the game with lighting effects (and sometime with water) drops the framerate to the teens or twenties. Lighting, as you’ll note here, is one the best features of the game so far. I’ll try to grab some dungeon pics to illustrate this point some more.This cool little statue/waterfall is one the Phiarlan enclave. Each of the House wards has an enclave that you can enter, they are all empty at the moment and I’m curious as to what they will be putting there in the future. This next pic is one of my personal favorites:
So, as you can see visually the game is pretty impressive. Ok, that is all I’m going to post on right now, I’ll try to gather some screenshots of some questing and dungeon related material for my next post. Post in comments if you have a particular question or request and I’ll try to help out. Later…..

30 January 2006 Posted by Mike | Dungeons and Dragons, Video Games | | No Comments